(Español) The Conduit, el Gears of Wars de la Wii y 2ªParte
Sorry, this entry is only available in Español.
Sorry, this entry is only available in Español.
Sorry, this entry is only available in Español.
Second part: Technical analysis. Introduction. Playing and watching Wii FCV can be concluded with accuracy, that the code of the original game was not modified in the necessary proportion to take advantage of the CPU and GPU capabilities of the Nintendo white console. We can affirm that the bulk of the work resided in deactivating…
Continue reading The Far Cry of the Wii also known like: Far Cry Vengeance 4rd part.
Experience with the controls and configuration of the same ones: For my the controls initially were not satisfactory, but hereinafter I discovered the whole topic of the configuration and adapt it to my needs. The initial configuration does the game more rapidly of controlling for a player who does not wish complications, giving facilities in…
Continue reading The Far Cry of the Wii also known like: Far Cry Vengeance 3rd part.
Load Screen and multimedia technical uses: But let’s continue with the game. We see before us the load screen, in my parent´s flaming LCD: 37 inches and FullHD. Besides, we add a Home-cinema with a Dolby Pro-logic II decoder. Conclusion, it can be seen big and clear, to 480p (route cable for components) and sound…
Continue reading The Far Cry of the Wii also known like: Far Cry Vengeance 2nd Part.
The First Part: Game of a visceral way. Introduction: The best way of summarizing the virtues of Wii’s Far Cry is to say that: “The Far Cry of the Wii is a shooter1* 100% upgrade thanks to the way of playing that it gives the Wii. You feel that you have the weapon or the…
Continue reading The Far Cry of the Wii also known like: Far Cry Vengeance 1st Part.